Connor McAdams : uiautomationcore: Implement IUIAutomationElement::get_CachedIsKeyboardFocusable.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Rémi Bernon : dmsynth: Correctly lookup instrument from the default drum bank.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Rémi Bernon : dmsynth: Fix DLS2 to FluidSynth conversion for CONN_SRC_CCx.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Rémi Bernon : dmsynth: Implement sink rendering to DirectSound buffer.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Connor McAdams : uiautomationcore: Implement IUIAutomationElement::get_CachedName.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Rémi Bernon : dmsynth: Create a render thread on sink activation.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Connor McAdams : uiautomationcore: Implement IUIAutomationElement::get_CachedHasKeyboardFocus.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Matteo Bruni : wined3d: Implement shadow sampling for the ARB shader backend.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Matteo Bruni : wined3d: Handle NULL push constant buffers with the ARB shader backend.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Brendan Shanks : configure: Only build Wayland if linux/input.h is present.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0