Zebediah Figura : wined3d: Do not track dirty ranges for buffers without WINED3D_BUFFER_USE_BO.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
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Matteo Bruni : wined3d: Fix handling of system-memory GL vertex buffers.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Oct. 20, 2023
1
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Eric Pouech : dbghelp: Remove unneeded parameter to pe_map_file.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Oct. 20, 2023
1
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Henri Verbeet : vkd3d-utils: Implement D3DGetOutputSignatureBlob().
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
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Henri Verbeet : vkd3d-utils: Implement D3DGetInputSignatureBlob().
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
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Conor McCarthy : vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
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Eric Pouech : dbghelp: Use is_host_64bit for handling bitness of mach-o libs.
by Alexandre Julliard Oct. 20, 2023
by Alexandre Julliard Oct. 20, 2023
Oct. 20, 2023
1
0
Oct. 20, 2023
1
0