Stefan Dösinger : wined3d: Fall back to general layout if necessary.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
April 19, 2023
1
0
Conor McCarthy : vkd3d: Support null address for CBV root descriptors.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Conor McCarthy : tests: Test null addresses in test_update_root_descriptors().
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Conor McCarthy : vkd3d: Support null address for SRV/UAV root descriptors.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Handle uppercase regset names in packoffset().
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Conor McCarthy : tests: Test index buffer location zero in test_draw_indexed_instanced().
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Ethan Lee : vkd3d-shader/hlsl: Add support for any() intrinsic.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Francisco Casas : vkd3d-shader/hlsl: Fix missing extern resource names.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Giovanni Mascellani : tests: Pop the shader runner context after processing the current section.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0