April 19, 2023
1
0
Nikolay Sivov : vkd3d-shader/hlsl: Handle uppercase regset names in register().
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Zebediah Figura : vkd3d-shader/spirv: Do not declare resources as multisampled if the sample count is 1.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Nikolay Sivov : vkd3d-shader: Consistently pass location structure by pointer.
by Alexandre Julliard April 19, 2023
by Alexandre Julliard April 19, 2023
April 19, 2023
1
0
Stefan Dösinger : d3dx9: Use __VA_ARGS__ instead of GCCs named variadics.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
0
Stefan Dösinger : d3dx9/tests: Use __VA_ARGS__ instead of GCCs named variadics.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
0
Mohamad Al-Jaf : include: Add windows.graphics.capture.interop.idl file.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
0
Eric Pouech : winedbg: Let 'break symbol : line' command work again.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
0
Eric Pouech : dbghelp: Use source file path as stored in debug info format.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
0
April 18, 2023
1
0