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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_if().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Introduce a hlsl_block_cleanup() helper.
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_cast() and hlsl_new_copy().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Initialize the block in clone_block().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Pass hlsl_block pointers to hlsl_new_if().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_float_constant().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
1
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Zebediah Figura : vkd3d-shader/hlsl: Return an hlsl_ir_node pointer from hlsl_new_bool_constant().
by Alexandre Julliard April 18, 2023
by Alexandre Julliard April 18, 2023
April 18, 2023
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