Zebediah Figura : vkd3d-shader/fx: Don't use an array to write the type class.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
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Giovanni Mascellani : vkd3d-shader/hlsl: Emit half results when operating on half arguments.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
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Zebediah Figura : vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
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April 11, 2024
1
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Zebediah Figura : vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Zebediah Figura : vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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April 11, 2024
1
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Stefan Dösinger : tests: Add CreateShaderCacheSession pointer clearing tests.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Conor McCarthy : vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
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Conor McCarthy : tests/d3d12: Test resource flags for multisampled resources.
by Alexandre Julliard April 11, 2024
by Alexandre Julliard April 11, 2024
April 11, 2024
1
0