Francisco Casas : vkd3d-shader/hlsl: Properly release string buffer on write_atan_or_atan2().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Avoid using HLSL_CLASS_OBJECT without checking the base type.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
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Conor McCarthy : vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
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April 9, 2024
1
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Zebediah Figura : vkd3d-shader/hlsl: Add SM5.1 shader target strings.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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Zebediah Figura : vkd3d-shader/hlsl: Use hlsl_version_ge() when checking for unbounded arrays.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
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Zebediah Figura : vkd3d-shader/hlsl: Move shader version helpers to hlsl.h.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
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