April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/ir: Materialise SSAs to temps before lowering switch instructions.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Bitcast if necessary in spirv_compiler_emit_store_dst_components().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/ir: Convert SSAs to temps only if the block of origin does not dominate all uses.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/ir: Materialise phis to temps in the incoming blocks.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Emit a uint result for RESINFO_UINT if the dst register is SSA.
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Conor McCarthy : vkd3d-shader/spirv: Handle uint2 to double bitcast in spirv_compiler_emit_mov().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Use LOGIC_AND instead of MUL in all().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Francisco Casas : vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0
Francisco Casas : vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
by Alexandre Julliard April 9, 2024
by Alexandre Julliard April 9, 2024
April 9, 2024
1
0