Henri Verbeet pushed to branch master at wine / vkd3d Commits: 9d64fb39 by Elizabeth Figura at 2026-07-20T18:32:19+02:00 tests/hlsl: Add a v# indexing shader test. - - - - - ea2f3049 by Elizabeth Figura at 2026-07-20T18:32:27+02:00 vkd3d-shader/glsl: Copy outputs using their element index in shader_glsl_shader_epilogue(). The relevant code seems to have been written before I/O normalization; update it. - - - - - 1cab3958 by Elizabeth Figura at 2026-07-20T18:32:27+02:00 vkd3d-shader/glsl: Declare separate variables for each input signature element. This will be necessary for arrayed inputs. - - - - - 08eb46ef by Elizabeth Figura at 2026-07-20T18:32:27+02:00 vkd3d-shader/glsl: Handle arrayed inputs. - - - - - 5e10d9fa by Elizabeth Figura at 2026-07-20T18:33:07+02:00 vkd3d-shader/glsl: Implement support for indirect input register addressing. - - - - - 2 changed files: - libs/vkd3d-shader/glsl.c - tests/hlsl/shader-interstage-interface.shader_test View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e912906844564ed8731c50db03af5... -- View it on GitLab: https://gitlab.winehq.org/wine/vkd3d/-/compare/e912906844564ed8731c50db03af5... You're receiving this email because of your account on gitlab.winehq.org. Manage all notifications: https://gitlab.winehq.org/-/profile/notifications | Help: https://gitlab.winehq.org/help