July 3, 2019
2
1
1
0
[PATCH 2/3] ntdll: Move null terminating result to pf_vsnprintf callers.
by Jacek Caban July 3, 2019
by Jacek Caban July 3, 2019
July 3, 2019
1
0
July 3, 2019
1
0
July 3, 2019
1
0
[PATCH 2/3] server: Fix debug event order in generate_startup_debug_events.
by Jacek Caban July 3, 2019
by Jacek Caban July 3, 2019
July 3, 2019
1
0
[PATCH 1/2] wineserver: Implement thread priorities on Unix with sched_setscheduler / setpriority
by Rémi Bernon July 3, 2019
by Rémi Bernon July 3, 2019
July 3, 2019
2
4
[PATCH 5/5] wined3d: Also try to create a depth/stencil buffer for WINED3D_NO3D devices in swapchain_init().
by Henri Verbeet July 3, 2019
by Henri Verbeet July 3, 2019
July 3, 2019
2
1
[PATCH 4/5] wined3d: Pass a wined3d_context_gl structure to set_glsl_compute_shader_program().
by Henri Verbeet July 3, 2019
by Henri Verbeet July 3, 2019
July 3, 2019
2
1
[PATCH 3/5] wined3d: Pass a wined3d_context_gl structure to find_glsl_compute_shader().
by Henri Verbeet July 3, 2019
by Henri Verbeet July 3, 2019
July 3, 2019
2
1