[PATCH 0/2] MR95: combase: Try loading WinRT activatable classes from the activation context path.
by Rémi Bernon May 19, 2022
by Rémi Bernon May 19, 2022
May 19, 2022
2
3
[PATCH v2] d2d1: Make ID2D1Device::CreateImageBrush() accept only bitmap as a source image.
by Dmitry Timoshkov May 19, 2022
by Dmitry Timoshkov May 19, 2022
May 19, 2022
2
1
2
3
May 19, 2022
1
0
[PATCH 0/4] MR94: windows.gaming.input: More force feedback effect support.
by Rémi Bernon May 19, 2022
by Rémi Bernon May 19, 2022
May 19, 2022
1
4
1
6
[PATCH 0/1] MR92: dwmapi: Clear DWM_TIMING_INFO structure before returning
by Alistair Leslie-Hughes (@alesliehughes) May 19, 2022
by Alistair Leslie-Hughes (@alesliehughes) May 19, 2022
May 19, 2022
2
1
[PATCH v3 0/10] MR79: wined3d: Refactor format flags into two groups.
by Chip Davis (@cdavis5e) May 18, 2022
by Chip Davis (@cdavis5e) May 18, 2022
May 18, 2022
2
10
[PATCH v2 0/2] MR66: mf/tests: Move WMA decoder aggregation tests from wmadmod.
by Rémi Bernon May 18, 2022
by Rémi Bernon May 18, 2022
May 18, 2022
3
4
Re: [PATCH v3 0/8] MR87: windows.gaming.input: More force feedback effect implementation. - approved
by Alexandre Julliard (@julliard) May 18, 2022
by Alexandre Julliard (@julliard) May 18, 2022
May 18, 2022
1
0