[PATCH v7 0/144] MR13: kernelbase: Add support for progress callback in CopyFileEx.
by Alistair Leslie-Hughes (@alesliehughes) May 18, 2022
by Alistair Leslie-Hughes (@alesliehughes) May 18, 2022
May 18, 2022
1
1
[PATCH v2 0/1] MR46: d3dx10/tests: Fix d3dx10_34 test failures on all Windows versions.
by Sven Baars (@sbaars) May 18, 2022
by Sven Baars (@sbaars) May 18, 2022
May 18, 2022
3
2
[PATCH v2 0/8] MR87: windows.gaming.input: More force feedback effect implementation.
by Rémi Bernon May 18, 2022
by Rémi Bernon May 18, 2022
May 18, 2022
1
8
[PATCH 0/7] MR87: windows.gaming.input: More force feedback effect implementation.
by Rémi Bernon May 18, 2022
by Rémi Bernon May 18, 2022
May 18, 2022
2
10
2
7
May 18, 2022
3
8
Re: [PATCH v4 0/6] MR78: NSI and GetAdaptersInfo() performance improvements
by Huw Davies (@huw) May 18, 2022
by Huw Davies (@huw) May 18, 2022
May 18, 2022
1
0
[PATCH 1/3] user32: Retrieve the usage page and usage directly from the hid_preparsed_data structure.
by Zebediah Figura May 18, 2022
by Zebediah Figura May 18, 2022
May 18, 2022
2
3
[PATCH 0/11] MR79: wined3d: Refactor format flags into two groups.
by Chip Davis (@cdavis5e) May 18, 2022
by Chip Davis (@cdavis5e) May 18, 2022
May 18, 2022
4
14
Re: [PATCH v4 0/6] MR78: NSI and GetAdaptersInfo() performance improvements
by Chip Davis (@cdavis5e) May 17, 2022
by Chip Davis (@cdavis5e) May 17, 2022
May 17, 2022
1
0