3
4
[PATCH 0/2] MR85: ntdll: Fix Wow64 crashes when many threads are created.
by Brendan Shanks (@bshanks) May 17, 2022
by Brendan Shanks (@bshanks) May 17, 2022
May 17, 2022
2
2
Re: [PATCH v2 0/6] MR81: windows.gaming.input: More force feedback effect tests and implementation. - approved
by Alexandre Julliard (@julliard) May 17, 2022
by Alexandre Julliard (@julliard) May 17, 2022
May 17, 2022
1
0
[PATCH v2 0/1] MR84: winevulkan: Update to VK spec version 1.3.214.
by Georg Lehmann (@DadSchoorse) May 17, 2022
by Georg Lehmann (@DadSchoorse) May 17, 2022
May 17, 2022
3
2
Re: [PATCH v4 0/6] MR78: NSI and GetAdaptersInfo() performance improvements - approved
by Alexandre Julliard (@julliard) May 17, 2022
by Alexandre Julliard (@julliard) May 17, 2022
May 17, 2022
1
0
Re: [PATCH v2 0/5] MR82: d3dx cleanup, preparation for building d3dx9 without -DWINE_NO_LONG_TYPES - approved
by Alexandre Julliard (@julliard) May 17, 2022
by Alexandre Julliard (@julliard) May 17, 2022
May 17, 2022
1
0
Re: [PATCH v2 0/5] MR80: ntdll: More heap code cleanup. - approved
by Alexandre Julliard (@julliard) May 17, 2022
by Alexandre Julliard (@julliard) May 17, 2022
May 17, 2022
1
0
Re: [PATCH v2 0/9] MR77: winemac: PE conversion preparation - approved
by Alexandre Julliard (@julliard) May 17, 2022
by Alexandre Julliard (@julliard) May 17, 2022
May 17, 2022
1
0
May 17, 2022
1
4
[PATCH vkd3d v2 01/10] tests: Add additional subtests to implicit array initialization.
by Giovanni Mascellani May 17, 2022
by Giovanni Mascellani May 17, 2022
May 17, 2022
3
29