Re: [PATCH v2 0/1] MR301: iphlpapi: Don't allocate the IO status block on the stack. - approved
by Alexandre Julliard (@julliard) June 23, 2022
by Alexandre Julliard (@julliard) June 23, 2022
June 23, 2022
1
0
Re: [PATCH v2 0/2] MR300: d2d1: Implement IsBufferPrecisionSupported(). - approved
by Alexandre Julliard (@julliard) June 23, 2022
by Alexandre Julliard (@julliard) June 23, 2022
June 23, 2022
1
0
Re: [PATCH v2 0/6] MR299: uxtheme: Support parsing more tab parts. - approved
by Alexandre Julliard (@julliard) June 23, 2022
by Alexandre Julliard (@julliard) June 23, 2022
June 23, 2022
1
0
1
0
3
4
[PATCH v2 0/6] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon June 23, 2022
by Rémi Bernon June 23, 2022
June 23, 2022
2
11
[PATCH 0/1] MR303: win32u: Don't report cloned monitors in EnumDisplayMonitors().
by Arek Hiler (@ivyl) June 23, 2022
by Arek Hiler (@ivyl) June 23, 2022
June 23, 2022
3
2
[PATCH 0/6] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon June 23, 2022
by Rémi Bernon June 23, 2022
June 23, 2022
2
10
[PATCH v4 1/7] mfplat/buffer: Fix size for IMC2/IMC4 buffers with odd height.
by Giovanni Mascellani June 23, 2022
by Giovanni Mascellani June 23, 2022
June 23, 2022
3
14
[PATCH 0/1] MR301: iphlpapi: Don't allocate the IO status block on the stack.
by Huw Davies (@huw) June 23, 2022
by Huw Davies (@huw) June 23, 2022
June 23, 2022
2
1