2
1
[PATCH vkd3d 1/4] vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
2
1
[PATCH vkd3d 3/4] build: Add tests/vulkan_procs.h to the distribution.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
1
0
[PATCH vkd3d 2/4] build: Add the d3d9 and d3d11 shader runners to the distribution.
by Henri Verbeet June 22, 2022
by Henri Verbeet June 22, 2022
June 22, 2022
1
0
[PATCH v2 0/2] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Paul Gofman (ï¼ gofman) June 22, 2022
by Paul Gofman (ï¼ gofman) June 22, 2022
June 22, 2022
3
5
[PATCH 1/5] d2d1/tests: Add tests for system property name, type, value size.
by Ziqing Hui June 22, 2022
by Ziqing Hui June 22, 2022
June 22, 2022
2
6
3
12
[PATCH v2 0/4] MR47: kernel32/tests: Add tests for CancelSynchronousIo.
by Daniel Lehman (ï¼ dlehman25) June 22, 2022
by Daniel Lehman (ï¼ dlehman25) June 22, 2022
June 22, 2022
3
6
[PATCH 0/5] MR297: uxtheme: Support parsing more listview parts and states.
by Zhiyi Zhang (ï¼ zhiyi) June 21, 2022
by Zhiyi Zhang (ï¼ zhiyi) June 21, 2022
June 21, 2022
2
5
[PATCH v2 0/1] MR289: d3drm: Implement IDirect3DRMFrame2::SetSceneBackgroundImage
by Alistair Leslie-Hughes (ï¼ alesliehughes) June 21, 2022
by Alistair Leslie-Hughes (ï¼ alesliehughes) June 21, 2022
June 21, 2022
5
5