[PATCH v2 0/2] MR244: winex11.drv: Keep GLX pbuffer alive while its drawable is used
by Paul Gofman (@gofman) June 20, 2022
by Paul Gofman (@gofman) June 20, 2022
June 20, 2022
3
4
[PATCH v2 0/1] MR268: riched20: Commit and repaint after the SetFont method is called. (#53169)
by Jinoh Kang (@iamahuman) June 20, 2022
by Jinoh Kang (@iamahuman) June 20, 2022
June 20, 2022
2
3
[PATCH v2 0/1] MR267: riched20: Commit and repaint after changing TextFont properties. (#53170)
by Jinoh Kang (@iamahuman) June 20, 2022
by Jinoh Kang (@iamahuman) June 20, 2022
June 20, 2022
3
4
[PATCH 0/2] MR282: ntdll: Set r11 on exit from syscall dispatcher on x64.
by Jinoh Kang (@iamahuman) June 20, 2022
by Jinoh Kang (@iamahuman) June 20, 2022
June 20, 2022
2
2
2
3
[PATCH 0/1] MR280: include: Add definition of ScriptPlaceOpenType().
by Jactry Zeng (@jactry) June 20, 2022
by Jactry Zeng (@jactry) June 20, 2022
June 20, 2022
3
2
[PATCH 0/2] MR269: ntdll: Respect zero_bits when mapping a builtin or native PE file.
by Brendan Shanks (@bshanks) June 20, 2022
by Brendan Shanks (@bshanks) June 20, 2022
June 20, 2022
3
3
[PATCH 0/1] MR277: cmd: Handle lines with just spaces in bracket blocks.
by Bernhard Übelacker June 20, 2022
by Bernhard Übelacker June 20, 2022
June 20, 2022
2
4
[PATCH 0/1] MR279: d3drm: IDirect3DRMMeshBuilder3 Optimize fake success
by Alistair Leslie-Hughes (@alesliehughes) June 20, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 20, 2022
June 20, 2022
2
1
[PATCH 0/9] MR278: d2d1: Partially implement effect registration parsing.
by Nikolay Sivov (@nsivov) June 19, 2022
by Nikolay Sivov (@nsivov) June 19, 2022
June 19, 2022
3
9