[PATCH 0/1] MR132: opengl32: Don't prioritize low bit depth formats with non-matching stencil.
by Paul Gofman (@gofman) June 20, 2022
by Paul Gofman (@gofman) June 20, 2022
June 20, 2022
3
6
Re: [PATCH v3 0/1] MR259: d3d11: Remove null dxgi object checks. - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v3 0/1] MR279: d3drm: IDirect3DRMMeshBuilder3 Optimize fake success - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v4 0/2] MR244: winex11.drv: Keep GLX pbuffer alive while its drawable is used - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v4 0/3] MR281: A few fixes in xmllite - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v2 0/1] MR284: riched20: Commit and wrap paragraphs after changing text properties. (#53170) - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
[PATCH v5 0/1] MR192: ws2_32: Allow getsockname after AcceptEx
by DavidCurtiss (@DavidCurtiss) June 20, 2022
by DavidCurtiss (@DavidCurtiss) June 20, 2022
June 20, 2022
3
2
Re: [PATCH v2 0/7] MR285: win32u: Default window proc conversion - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v2 0/1] MR280: include: Add definition of ScriptPlaceOpenType(). - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0
Re: [PATCH v5 0/1] MR252: shell32/tests: Add tests for Program Manager name sanitization. - approved
by Alexandre Julliard (@julliard) June 20, 2022
by Alexandre Julliard (@julliard) June 20, 2022
June 20, 2022
1
0