Re: [PATCH v2 0/5] MR257: d3dx: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTexture* functions
by Piotr Caban (@piotr) June 18, 2022
by Piotr Caban (@piotr) June 18, 2022
June 18, 2022
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[PATCH] ntdll: Implement NtQueryVolumeInformationFile FileFsFullSizeInformation.
by Michal Suchanek June 18, 2022
by Michal Suchanek June 18, 2022
June 18, 2022
1
0
1
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[PATCH 0/2] MR270: include: Add interface declarations in dxgidebug.idl
by Biswapriyo Nath (@Biswa96) June 17, 2022
by Biswapriyo Nath (@Biswa96) June 17, 2022
June 17, 2022
2
2
5
5
[PATCH v3 0/4] MR233: win32u: Partially move raw input APIs.
by Zebediah Figura (@zfigura) June 17, 2022
by Zebediah Figura (@zfigura) June 17, 2022
June 17, 2022
4
7
Re: [PATCH v2 0/5] MR257: d3dx: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTexture* functions - approved
by Alexandre Julliard (@julliard) June 17, 2022
by Alexandre Julliard (@julliard) June 17, 2022
June 17, 2022
1
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Re: [PATCH v2 0/1] MR249: include: Emit CFI directives when building on Mac with gcc. - approved
by Alexandre Julliard (@julliard) June 17, 2022
by Alexandre Julliard (@julliard) June 17, 2022
June 17, 2022
1
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Re: [PATCH v2 0/1] MR262: winhttp: Release object on allocation failure. - approved
by Alexandre Julliard (@julliard) June 17, 2022
by Alexandre Julliard (@julliard) June 17, 2022
June 17, 2022
1
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Re: [PATCH v3 0/5] MR261: win32u: nonclient conversion - approved
by Alexandre Julliard (@julliard) June 17, 2022
by Alexandre Julliard (@julliard) June 17, 2022
June 17, 2022
1
0