[PATCH v2] mfreadwrite: Unset seeking flag also on SourceStarted and SourceStopped.
by Giovanni Mascellani March 22, 2021
by Giovanni Mascellani March 22, 2021
March 22, 2021
2
1
[PATCH 1/7] d3d11: Use wined3d_device_context_set_unordered_access_view() in CSSetUnorderedAccessViews().
by Zebediah Figura March 22, 2021
by Zebediah Figura March 22, 2021
March 22, 2021
3
17
[PATCH] mfreadwrite: Unset seeking flag also on SourceStarted and SourceStopped.
by Giovanni Mascellani March 22, 2021
by Giovanni Mascellani March 22, 2021
March 22, 2021
2
1
March 22, 2021
2
4
[PATCH 1/6] windows.gaming.input: Fake empty IGamepadStatics::Gamepads vector.
by Rémi Bernon March 22, 2021
by Rémi Bernon March 22, 2021
March 22, 2021
2
11
[PATCH v3 1/5] wined3d: Handle blits to Vulkan swapchains not matching the D3D swapchain.
by Matteo Bruni March 22, 2021
by Matteo Bruni March 22, 2021
March 22, 2021
4
13
[PATCH vkd3d 8/8] vkd3d-shader: Set correct dcl masks in vkd3d_dxbc_compiler_emit_hull_shader_inputs().
by Henri Verbeet March 22, 2021
by Henri Verbeet March 22, 2021
March 22, 2021
1
0
[PATCH vkd3d 7/8] vkd3d-shader: Avoid redeclaring inputs in vkd3d_dxbc_compiler_emit_default_control_point_phase().
by Henri Verbeet March 22, 2021
by Henri Verbeet March 22, 2021
March 22, 2021
1
0
[PATCH vkd3d 6/8] vkd3d-shader: Export patch constants at the end of tessellation control shaders.
by Henri Verbeet March 22, 2021
by Henri Verbeet March 22, 2021
March 22, 2021
1
0
[PATCH vkd3d 5/8] vkd3d-shader: Support patch constant inputs in tessellation control shader join phases.
by Henri Verbeet March 22, 2021
by Henri Verbeet March 22, 2021
March 22, 2021
1
0