[PATCH vkd3d 07/10] vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 05/10] vkd3d-shader/sm4: Make the "reg" parameter to shader_sm4_set_descriptor_register_range() const.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 04/10] include: Reintroduce hidden visibility for GUID definitions.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 03/10] vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 02/10] tests: Properly compare integers in compare_id().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 01/10] vkd3d: Properly compare integers in compare_descriptor_range().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
1
0
[PATCH 1/5] include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.
by Rémi Bernon March 1, 2022
by Rémi Bernon March 1, 2022
March 1, 2022
1
4
[PATCH 1/5] include: Add some helpers to define IInspectable forwarded methods.
by Rémi Bernon March 1, 2022
by Rémi Bernon March 1, 2022
March 1, 2022
1
4
March 1, 2022
2
1