March 1, 2022
5
38
[PATCH 1/2] dlls/ntdll/tests: added tests for pseudo environment variables
by Eric Pouech March 1, 2022
by Eric Pouech March 1, 2022
March 1, 2022
1
1
2
2
[PATCH 1/5] include/windows.media.speechrecognition.idl: Add SpeechRecognizerUIOptions.
by Bernhard Kölbl March 1, 2022
by Bernhard Kölbl March 1, 2022
March 1, 2022
1
4
[PATCH vkd3d 06/10] include: Introduce a common macro for defining tags.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
2
1
[PATCH vkd3d 10/10] vkd3d: Recognise newer memory properties in debug_vk_memory_property_flags().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 09/10] vkd3d-shader/d3d-asm: Add an l-suffix on double literals.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 08/10] vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 07/10] vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 05/10] vkd3d-shader/sm4: Make the "reg" parameter to shader_sm4_set_descriptor_register_range() const.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0