[PATCH vkd3d 04/10] include: Reintroduce hidden visibility for GUID definitions.
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 03/10] vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 02/10] tests: Properly compare integers in compare_id().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
[PATCH vkd3d 01/10] vkd3d: Properly compare integers in compare_descriptor_range().
by Henri Verbeet March 1, 2022
by Henri Verbeet March 1, 2022
March 1, 2022
1
0
1
0
[PATCH 1/5] include: Add Windows.Gaming.Input.IGameControllerInputSink interface definition.
by Rémi Bernon March 1, 2022
by Rémi Bernon March 1, 2022
March 1, 2022
1
4
[PATCH 1/5] include: Add some helpers to define IInspectable forwarded methods.
by Rémi Bernon March 1, 2022
by Rémi Bernon March 1, 2022
March 1, 2022
1
4
March 1, 2022
2
1
[PATCH v2 1/2] user32/tests: Test creating a fullscreen window spanning multiple monitors.
by Zhiyi Zhang March 1, 2022
by Zhiyi Zhang March 1, 2022
March 1, 2022
2
1
[PATCH 2/2] uxtheme: Search parts of any state in IsThemePartDefined().
by Zhiyi Zhang March 1, 2022
by Zhiyi Zhang March 1, 2022
March 1, 2022
1
0