[PATCH v2] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns Jan. 11, 2022
by Stefan Brüns Jan. 11, 2022
Jan. 11, 2022
2
1
[PATCH] d2d1: Silence SetSegmentFlags FIXME when setting default value
by Stefan Brüns Jan. 11, 2022
by Stefan Brüns Jan. 11, 2022
Jan. 11, 2022
2
1
[PATCH vkd3d 1/4] vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
by Zebediah Figura Jan. 11, 2022
by Zebediah Figura Jan. 11, 2022
Jan. 11, 2022
5
11
Jan. 10, 2022
4
3
[PATCH] msvidc32: Make the temporary buffer large enough according to the output depth
by André Zwing Jan. 10, 2022
by André Zwing Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH] msvidc32: Make the temporary buffer large enough according to the output depth
by André Zwing Jan. 10, 2022
by André Zwing Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH vkd3d v2 10/10] vkd3d-shader/hlsl: Support array initializers.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
[PATCH vkd3d v2 09/10] vkd3d-shader/hlsl: Use generic variable initializer for struct fields.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0
Jan. 10, 2022
1
0
[PATCH vkd3d v2 04/10] tests: Test complex initializers for numeric types.
by Francisco Casas Jan. 10, 2022
by Francisco Casas Jan. 10, 2022
Jan. 10, 2022
1
0