Nov. 16, 2021
1
6
[PATCH v2] winedbg: Use heap allocation for module filenames in handle_debug_event.
by Jinoh Kang Nov. 16, 2021
by Jinoh Kang Nov. 16, 2021
Nov. 16, 2021
1
0
Nov. 16, 2021
1
0
[PATCH v2] winedbg: Report current thread ID to GDB for all stop replies.
by Jinoh Kang Nov. 16, 2021
by Jinoh Kang Nov. 16, 2021
Nov. 16, 2021
1
0
[PATCH vkd3d] vkd3d-shader/hlsl: Add cross() intrinsic function and test.
by Francisco Casas Nov. 16, 2021
by Francisco Casas Nov. 16, 2021
Nov. 16, 2021
2
1
1
0
[PATCH 7/9] win32u: Move NtUserGetKeyboardLayout implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
3
2
[PATCH 9/9] win32u: Move NtUserGetOpenClipboardWindow implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
2
1
[PATCH 8/9] win32u: Move NtUserGetKeyNameText implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
2
1
[PATCH 6/9] win32u: Move NtUserMapVirtualKeyEx implementation from user32.
by Jacek Caban Nov. 16, 2021
by Jacek Caban Nov. 16, 2021
Nov. 16, 2021
3
2