[PATCH 1/9] Revert "makefiles: Use static importlibs on all platforms."
by Rémi Bernon Nov. 17, 2021
by Rémi Bernon Nov. 17, 2021
Nov. 17, 2021
3
13
[PATCH 1/3] d3d10core/tests: Add a test for DXGI_FORMAT_R8G8_UINT support in vertex buffers.
by Nikolay Sivov Nov. 17, 2021
by Nikolay Sivov Nov. 17, 2021
Nov. 17, 2021
3
7
Nov. 17, 2021
3
2
[PATCH 5/6] win32u: Move NtUserGetMouseMovePointsEx implementation from user32.
by Jacek Caban Nov. 17, 2021
by Jacek Caban Nov. 17, 2021
Nov. 17, 2021
3
2
[PATCH 4/6] win32u: Move NtUserUnregisterHotKey implementation from user32.
by Jacek Caban Nov. 17, 2021
by Jacek Caban Nov. 17, 2021
Nov. 17, 2021
3
2
[PATCH 3/6] win32u: Move NtUserGetKeyboardLayoutList implementation from user32.
by Jacek Caban Nov. 17, 2021
by Jacek Caban Nov. 17, 2021
Nov. 17, 2021
3
2
[PATCH 2/6] win32u: Move NtUserActivateKeyboardLayout implementation from user32.
by Jacek Caban Nov. 17, 2021
by Jacek Caban Nov. 17, 2021
Nov. 17, 2021
3
2
Nov. 17, 2021
3
2
[PATCH v3] kernel32/tests: Add SetCurrentConsoleFontEx tests for the current window size
by Hugh McMaster Nov. 17, 2021
by Hugh McMaster Nov. 17, 2021
Nov. 17, 2021
2
1
[PATCH vkd3d 6/6] vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.
by Henri Verbeet Nov. 17, 2021
by Henri Verbeet Nov. 17, 2021
Nov. 17, 2021
1
0