Re: [PATCH v2 0/5] MR377: d2d1: Implement GetRegisteredEffects(). - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/1] MR376: d3d10core/tests: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/1] MR344: server: Allow IOCTL_AFD_POLL for sockets without unix fd. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
[PATCH resend] sechost: Support decimal access rights in ConvertStringSecurityDescriptorToSecurityDescriptor.
by Dmitry Timoshkov July 5, 2022
by Dmitry Timoshkov July 5, 2022
July 5, 2022
2
1
[PATCH v5 0/6] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 5, 2022
by Rémi Bernon July 5, 2022
July 5, 2022
2
8
[PATCH 0/1] MR385: mountmgr.sys: Always set the return size from dhcp_request implementations.
by Tim Clem (@tclem) July 5, 2022
by Tim Clem (@tclem) July 5, 2022
July 5, 2022
2
1
[PATCH vkd3d 01/12] vkd3d-shader/hlsl: Store the struct fields as an array.
by Francisco Casas July 5, 2022
by Francisco Casas July 5, 2022
July 5, 2022
3
3
July 5, 2022
2
1
[PATCH 0/1] MR380: wined3d: Add missing copy offset in wined3d_texture_vk_upload_data().
by Jan Sikorski (@jsikorski) July 5, 2022
by Jan Sikorski (@jsikorski) July 5, 2022
July 5, 2022
4
4
[PATCH v5 0/5] MR302: winegstreamer: Some wg_transform H264 fixes for Mortal Kombat 11 and Yakuza 4.
by Rémi Bernon July 5, 2022
by Rémi Bernon July 5, 2022
July 5, 2022
2
9