[PATCH 0/5] MR378: programs: Use CRT memory allocation functions.
by Nikolay Sivov (@nsivov) July 5, 2022
by Nikolay Sivov (@nsivov) July 5, 2022
July 5, 2022
2
5
July 5, 2022
3
5
[PATCH 0/1] MR376: d3d10core/tests: Build without -DWINE_NO_LONG_TYPES.
by Zebediah Figura (@zfigura) July 5, 2022
by Zebediah Figura (@zfigura) July 5, 2022
July 5, 2022
3
2
[PATCH v3] ntdll: Add RtlGetDeviceFamilyInfoEnum and RtlConvertDeviceFamilyInfoToString
by Kacper Raczy July 4, 2022
by Kacper Raczy July 4, 2022
July 4, 2022
5
7
Re: [PATCH v2 0/1] MR365: loader: Fix return type of get_auxiliary(). - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
Re: [PATCH v2 0/7] MR368: win32u: scroll conversion - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
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Re: [PATCH v2 0/6] MR361: d2d1/effect: Add support for vector and matrix property types. - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
Re: [PATCH v7 0/11] MR272: d3dx10: Add D3DX10CreateThreadPump implementation. - approved
by Alexandre Julliard (@julliard) July 4, 2022
by Alexandre Julliard (@julliard) July 4, 2022
July 4, 2022
1
0
[PATCH v4 0/5] MR355: win32u: Move more display mode logic out of graphics drivers.
by Rémi Bernon July 4, 2022
by Rémi Bernon July 4, 2022
July 4, 2022
3
8