Re: [PATCH v2 0/1] MR371: wmic: Handle properly list for GET verb. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/1] MR380: wined3d: Add missing copy offset in wined3d_texture_vk_upload_data(). - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v4 0/1] MR362: ntoskrnl: Add KeQueryPriorityThread stub - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/3] MR372: mf/evr: Consistently check for shutdown flag within a lock. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/4] MR373: wineusb: PE conversion - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v4 0/4] MR369: mf: MFGetTopoNodeCurrentType fixes. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v3 0/7] MR374: win32u: scroll conversion - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/5] MR378: programs: Use CRT memory allocation functions. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/5] MR377: d2d1: Implement GetRegisteredEffects(). - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0
Re: [PATCH v2 0/1] MR376: d3d10core/tests: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) July 5, 2022
by Alexandre Julliard (@julliard) July 5, 2022
July 5, 2022
1
0