[PATCH 0/1] MR515: webservices: Handle in/out parameters properly in WsCall.
by Shaun Ren (@shaunren) July 23, 2022
by Shaun Ren (@shaunren) July 23, 2022
July 23, 2022
2
1
Re: [PATCH v2 0/1] MR514: user32: Remove some dead code from unpack_dde_message() (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR513: win32u: Remove some dead code from get_scroll_range() helper (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR512: d2d1/tests: Add a missing return value test (Coverity). - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR501: wined3d: Redirect vkd3d log output to the Unix stderr. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v3 0/3] MR495: wined3d: Do not try to unmap already unmapped BOs. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/1] MR506: d3d11: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/10] MR505: dwrite: Improvements to font fallback implementation. - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
Re: [PATCH v2 0/9] MR508: win32u: syscall conversion - approved
by Alexandre Julliard (@julliard) July 22, 2022
by Alexandre Julliard (@julliard) July 22, 2022
July 22, 2022
1
0
[PATCH v6 0/5] MR464: Implement _StructuredTaskCollection::_Schedule{,_loc}
by Torge Matthies (@tmatthies) July 22, 2022
by Torge Matthies (@tmatthies) July 22, 2022
July 22, 2022
3
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