wine-gitlab@list.winehq.org
September 2022
- 5 participants
- 758 discussions
[PATCH v5 0/3] MR574: mf: Improve session pause / restart handling.
by Paul Gofman (@gofman) Nov. 7, 2022
by Paul Gofman (@gofman) Nov. 7, 2022
Nov. 7, 2022
3
6
[PATCH 0/4] MR789: mf: Set source and output nodes media types in the media session.
by Rémi Bernon Nov. 4, 2022
by Rémi Bernon Nov. 4, 2022
Nov. 4, 2022
3
11
[PATCH 0/3] MR566: shell32: Implement SHBindToFolderIDListParent.
by Mohamad Al-Jaf (@maljaf) Oct. 26, 2022
by Mohamad Al-Jaf (@maljaf) Oct. 26, 2022
Oct. 26, 2022
4
7
[PATCH 0/2] MR12: vkd3d: Add Windows implementation of vkd3d_set_thread_name().
by Brendan Shanks (@bshanks) Oct. 26, 2022
by Brendan Shanks (@bshanks) Oct. 26, 2022
Oct. 26, 2022
4
7
Oct. 24, 2022
15
18
Oct. 22, 2022
4
3
[PATCH v2 0/1] MR14: include: Add missing types in vkd3d_d3d12.idl.
by Biswapriyo Nath (@Biswa96) Oct. 22, 2022
by Biswapriyo Nath (@Biswa96) Oct. 22, 2022
Oct. 22, 2022
4
7
[PATCH v3 0/5] MR741: Draft: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) Oct. 22, 2022
by Torge Matthies (@tmatthies) Oct. 22, 2022
Oct. 22, 2022
5
13
[PATCH v2 0/1] MR18: include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
by Zebediah Figura (@zfigura) Oct. 17, 2022
by Zebediah Figura (@zfigura) Oct. 17, 2022
Oct. 17, 2022
4
5
[PATCH v2 0/1] MR16: vkd3d-shader/hlsl: Lower complex broadcasts.
by Francisco Casas (@fcasas) Oct. 13, 2022
by Francisco Casas (@fcasas) Oct. 13, 2022
Oct. 13, 2022
2
3