wine-gitlab@list.winehq.org
September 2022
- 5 participants
- 758 discussions
Oct. 12, 2022
2
9
[PATCH 0/6] MR971: winegstreamer: Complete transition to using IWMSyncReader2 from the WM async reader.
by Rémi Bernon Oct. 11, 2022
by Rémi Bernon Oct. 11, 2022
Oct. 11, 2022
3
9
[PATCH v2 0/5] MR937: winegstreamer: Small refactor of wg_format video formats and major types.
by Rémi Bernon Oct. 11, 2022
by Rémi Bernon Oct. 11, 2022
Oct. 11, 2022
3
11
[PATCH 0/1] MR498: server: Allow creating named pipes using \Device\NamedPipe\ as RootDirectory. (#52105)
by Jinoh Kang (@iamahuman) Oct. 11, 2022
by Jinoh Kang (@iamahuman) Oct. 11, 2022
Oct. 11, 2022
2
2
[PATCH v5 0/1] MR745: ntdll: Improve stub of NtQueryEaFile.
by Joel Holdsworth (@jhol) Oct. 10, 2022
by Joel Holdsworth (@jhol) Oct. 10, 2022
Oct. 10, 2022
4
7
[PATCH v4 0/2] MR930: Add tests for GetConsoleTitle() and return correct title length
by Hugh McMaster (@hmc) Oct. 10, 2022
by Hugh McMaster (@hmc) Oct. 10, 2022
Oct. 10, 2022
5
10
[PATCH 0/3] MR956: Return focus window in swapchain desc from IDirect3DSwapChain9_GetPresentParameters() if hDeviceWindow is NULL.
by Paul Gofman (@gofman) Oct. 9, 2022
by Paul Gofman (@gofman) Oct. 9, 2022
Oct. 9, 2022
5
6
[PATCH v2 0/5] MR25: vkd3d-shader/hlsl: Implement asuint() and completely move init_node() to hlsl.c.
by Zebediah Figura (@zfigura) Oct. 9, 2022
by Zebediah Figura (@zfigura) Oct. 9, 2022
Oct. 9, 2022
4
7
[PATCH 0/2] MR970: wined3d: Do not enforce map access for resources with WINED3D_RESOURCE_ACCESS_CPU.
by Zebediah Figura (@zfigura) Oct. 9, 2022
by Zebediah Figura (@zfigura) Oct. 9, 2022
Oct. 9, 2022
4
4
[PATCH 0/1] MR962: wined3d: Use a Wine debug channel for vkd3d debug output.
by Alexandre Julliard (@julliard) Oct. 9, 2022
by Alexandre Julliard (@julliard) Oct. 9, 2022
Oct. 9, 2022
4
3