wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH v2 0/1] MR234: vkd3d-shader/hlsl: Partially implement Load() for the Buffer object.
by Nikolay Sivov (@nsivov) Nov. 7, 2023
by Nikolay Sivov (@nsivov) Nov. 7, 2023
Nov. 7, 2023
5
5
[PATCH 0/1] MR449: ci: Expect builds to always succeed, even when tests are allowed to fail.
by Giovanni Mascellani (@giomasce) Nov. 7, 2023
by Giovanni Mascellani (@giomasce) Nov. 7, 2023
Nov. 7, 2023
3
3
[PATCH 0/2] MR448: hlsl: Properly handle allocation ranges that aren't aligned to a whole register.
by Zebediah Figura (@zfigura) Nov. 7, 2023
by Zebediah Figura (@zfigura) Nov. 7, 2023
Nov. 7, 2023
4
4
[PATCH v2 0/6] MR444: vkd3d-shader/ir: Check that blocks are correctly nested.
by Giovanni Mascellani (@giomasce) Nov. 7, 2023
by Giovanni Mascellani (@giomasce) Nov. 7, 2023
Nov. 7, 2023
3
9
[PATCH v6 0/7] MR435: vkd3d-shader/tpf: Support non-constant offset dereferences, v2, part 2.
by Francisco Casas (@fcasas) Nov. 7, 2023
by Francisco Casas (@fcasas) Nov. 7, 2023
Nov. 7, 2023
3
8
[PATCH v2 0/1] MR4327: user32: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) Nov. 7, 2023
by eric pouech (@epo) Nov. 7, 2023
Nov. 7, 2023
2
1
[PATCH v2 0/1] MR4326: secure32: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) Nov. 7, 2023
by eric pouech (@epo) Nov. 7, 2023
Nov. 7, 2023
2
1
[PATCH v2 0/1] MR4325: dssenh: Use SecureZeroMemory to clear magic fields.
by eric pouech (@epo) Nov. 7, 2023
by eric pouech (@epo) Nov. 7, 2023
Nov. 7, 2023
2
1
[PATCH v3 0/1] MR4323: pdh: Introduce memory barrier in destroy operations.
by eric pouech (@epo) Nov. 7, 2023
by eric pouech (@epo) Nov. 7, 2023
Nov. 7, 2023
2
1
[PATCH v10 0/2] MR3988: msttsengine: Add stub dll and ISpTTSEngine stub.
by Shaun Ren (@shaunren) Nov. 7, 2023
by Shaun Ren (@shaunren) Nov. 7, 2023
Nov. 7, 2023
3
3