wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1516 discussions
Re: [PATCH v2 0/2] MR447: vkd3d: Compile the UAV clear shaders at runtime. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v4 0/4] MR426: hlsl: Miscellaneous cleanups. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v4 0/1] MR438: vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v8 0/4] MR423: vkd3d: Fix the macOS build. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v5 0/1] MR430: vkd3d-shader/tpf: Fix used temp registers accounting for dcl_temps. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
Re: [PATCH v5 0/4] MR421: spirv: Remove some code no longer used after I/O normalization. - approved
by Alexandre Julliard (@julliard) Nov. 6, 2023
by Alexandre Julliard (@julliard) Nov. 6, 2023
Nov. 6, 2023
1
0
[PATCH 0/2] MR447: vkd3d: Compile the UAV clear shaders at runtime.
by Henri Verbeet (@hverbeet) Nov. 6, 2023
by Henri Verbeet (@hverbeet) Nov. 6, 2023
Nov. 6, 2023
3
3
Nov. 6, 2023
3
5
[PATCH 0/5] MR4309: dmime: Improve notification messages tests and implementation.
by Rémi Bernon Nov. 6, 2023
by Rémi Bernon Nov. 6, 2023
Nov. 6, 2023
3
10