wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH 0/1] MR470: build: Make doxygen output slightly less verbose.
by Henri Verbeet (@hverbeet) Nov. 14, 2023
by Henri Verbeet (@hverbeet) Nov. 14, 2023
Nov. 14, 2023
3
3
[PATCH v2 0/2] MR469: vkd3d-shader/dxil: Handle missing flags as zero.
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
3
3
[PATCH 0/11] MR471: Draft: vkd3d-shader/dxil: Implement the DXIL GEP and LOAD instructions.
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
3
13
[PATCH v6 0/6] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
4
8
[PATCH v11 0/6] MR459: vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
4
11
Re: [PATCH v2 0/1] MR466: vkd3d-shader: Implement scanning combined resource/sampler information.
by Henri Verbeet (@hverbeet) Nov. 14, 2023
by Henri Verbeet (@hverbeet) Nov. 14, 2023
Nov. 14, 2023
1
0
Re: [PATCH v2 0/1] MR466: vkd3d-shader: Implement scanning combined resource/sampler information.
by Zebediah Figura (@zfigura) Nov. 14, 2023
by Zebediah Figura (@zfigura) Nov. 14, 2023
Nov. 14, 2023
1
0
[PATCH 0/1] MR4392: server: Don't crash when opening null path with a console handle as RootDirectory.
by Jinoh Kang (@iamahuman) Nov. 14, 2023
by Jinoh Kang (@iamahuman) Nov. 14, 2023
Nov. 14, 2023
3
2
[PATCH v9 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) Nov. 14, 2023
by Nikolay Sivov (@nsivov) Nov. 14, 2023
Nov. 14, 2023
3
19
[PATCH v3 0/7] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) Nov. 14, 2023
by Francisco Casas (@fcasas) Nov. 14, 2023
Nov. 14, 2023
4
15