wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1516 discussions
[PATCH 0/1] MR4392: server: Don't crash when opening null path with a console handle as RootDirectory.
by Jinoh Kang (@iamahuman) Nov. 14, 2023
by Jinoh Kang (@iamahuman) Nov. 14, 2023
Nov. 14, 2023
3
2
[PATCH v9 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) Nov. 14, 2023
by Nikolay Sivov (@nsivov) Nov. 14, 2023
Nov. 14, 2023
3
19
[PATCH v3 0/7] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) Nov. 14, 2023
by Francisco Casas (@fcasas) Nov. 14, 2023
Nov. 14, 2023
4
15
[PATCH v5 0/6] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
2
7
[PATCH v4 0/6] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
2
6
[PATCH 0/1] MR4390: windows.gaming.input: Fix inverted start / select gamepad buttons.
by Rémi Bernon Nov. 14, 2023
by Rémi Bernon Nov. 14, 2023
Nov. 14, 2023
1
1
Nov. 14, 2023
1
1
1
0
[PATCH 0/2] MR4387: Draft: win32u: Misc dpi handling fixes
by Alexandros Frantzis (@afrantzis) Nov. 14, 2023
by Alexandros Frantzis (@afrantzis) Nov. 14, 2023
Nov. 14, 2023
3
3
[PATCH v3 0/6] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
by Conor McCarthy (@cmccarthy) Nov. 14, 2023
Nov. 14, 2023
3
9