wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 898 discussions
[PATCH v2 0/10] MR4461: include: Introduce debugstr_reftime and wine_dbgstr_reftime.
by Alex Henrie (@alexhenrie) Jan. 7, 2024
by Alex Henrie (@alexhenrie) Jan. 7, 2024
Jan. 7, 2024
5
19
[PATCH v5 0/5] MR463: hlsl: Fix some type handling for ternaries.
by Zebediah Figura (@zfigura) Jan. 5, 2024
by Zebediah Figura (@zfigura) Jan. 5, 2024
Jan. 5, 2024
3
7
[PATCH v8 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
3
5
[PATCH v2 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
3
2
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
4
6
[PATCH v7 0/6] MR491: vkd3d-shader/dxil: Handle control flow instructions.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
3
9
[PATCH 0/2] MR526: vkd3d-shader/dxil: Do not the parser before it is initialized.
by Giovanni Mascellani (@giomasce) Jan. 3, 2024
by Giovanni Mascellani (@giomasce) Jan. 3, 2024
Jan. 3, 2024
3
4
[PATCH v6 0/3] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Jan. 3, 2024
by Francisco Casas (@fcasas) Jan. 3, 2024
Jan. 3, 2024
3
4
3
2
[PATCH 0/1] MR529: vkd3d-shader/spirv: Decorate non-float32 non-built-in pixel shader inputs as Flat.
by Conor McCarthy (@cmccarthy) Jan. 2, 2024
by Conor McCarthy (@cmccarthy) Jan. 2, 2024
Jan. 2, 2024
4
4