wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 900 discussions
Re: [PATCH v4 0/5] MR4619: mshtml: EventObj improvements. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
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Re: [PATCH v2 0/1] MR4627: ntdll: Remove unused valgrind_make_readable function. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
0
Re: [PATCH v2 0/1] MR515: vkd3d-shader/ir: Pass a local copy of location to control_point_normaliser_emit_hs_input(). - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
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Re: [PATCH v2 0/4] MR507: Various tests for creating identical objects - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
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Re: [PATCH v2 0/8] MR506: configure: Enable -Wshadow. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
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Re: [PATCH v2 0/1] MR501: vkd3d-shader/dxil: Set the result register data type for nop casts. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
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Re: [PATCH v8 0/2] MR497: vkd3d-shader/dxil: Implement DX intrinsic Unary. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
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Re: [PATCH v7 0/6] MR477: vkd3d-shader: Finish global variable and GEP support. - approved
by Alexandre Julliard (@julliard) Dec. 7, 2023
by Alexandre Julliard (@julliard) Dec. 7, 2023
Dec. 7, 2023
1
0
Dec. 7, 2023
2
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[PATCH 0/4] MR4645: quartz: Partially implement the VMR7 presenter.
by Zebediah Figura (@zfigura) Dec. 7, 2023
by Zebediah Figura (@zfigura) Dec. 7, 2023
Dec. 7, 2023
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