wine-gitlab@list.winehq.org
February 2023
- 7 participants
- 969 discussions
[PATCH v5 0/2] MR2282: d3d9: Disable instancing for not-indexed drawing
by Illia Polishchuk (@illia.a.polishchuk) Feb. 28, 2023
by Illia Polishchuk (@illia.a.polishchuk) Feb. 28, 2023
Feb. 28, 2023
3
3
[PATCH v8 0/1] MR2283: ntdll: Use IOPowerSources API to fill battery info on macOS
by Marc-Aurel Zent (@marzent) Feb. 28, 2023
by Marc-Aurel Zent (@marzent) Feb. 28, 2023
Feb. 28, 2023
2
1
[PATCH v2 0/5] MR2296: Always use the user images for the D3D12 swapchain
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
Feb. 28, 2023
4
9
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Henri Verbeet (@hverbeet) Feb. 28, 2023
by Henri Verbeet (@hverbeet) Feb. 28, 2023
Feb. 28, 2023
1
0
[PATCH 0/1] MR2301: maintainers: Add myself to the Audio I/O section.
by Huw Davies (@huw) Feb. 28, 2023
by Huw Davies (@huw) Feb. 28, 2023
Feb. 28, 2023
2
1
[PATCH v4 0/1] MR1377: dsound: Use CRT functions for memory allocation.
by Alex Henrie (@alexhenrie) Feb. 28, 2023
by Alex Henrie (@alexhenrie) Feb. 28, 2023
Feb. 28, 2023
3
2
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) Feb. 28, 2023
by Matteo Bruni (@Mystral) Feb. 28, 2023
Feb. 28, 2023
1
0
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Matteo Bruni (@Mystral) Feb. 28, 2023
by Matteo Bruni (@Mystral) Feb. 28, 2023
Feb. 28, 2023
1
0
[PATCH v4 0/4] MR94: Fix other synchronization problems
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
by Giovanni Mascellani (@giomasce) Feb. 28, 2023
Feb. 28, 2023
4
13
[PATCH 0/1] MR2257: mmdevapi/tests: WoW64 processes can read the properties from the registry.
by Francois Gouget (@fgouget) Feb. 28, 2023
by Francois Gouget (@fgouget) Feb. 28, 2023
Feb. 28, 2023
3
2