wine-gitlab@list.winehq.org
February 2023
- 7 participants
- 969 discussions
[PATCH 0/3] MR2107: dxgi: Implement IDXGIResource::GetUsage().
by Zebediah Figura (@zfigura) Feb. 3, 2023
by Zebediah Figura (@zfigura) Feb. 3, 2023
Feb. 3, 2023
2
3
[PATCH 0/3] MR81: vkd3d-shader/hlsl: Fixes for SM1 writemasks and swizzles.
by Francisco Casas (@fcasas) Feb. 3, 2023
by Francisco Casas (@fcasas) Feb. 3, 2023
Feb. 3, 2023
3
4
[PATCH 0/2] MR2099: tests: Actually test the return value of some function calls
by Michael Stefaniuc (@mstefani) Feb. 3, 2023
by Michael Stefaniuc (@mstefani) Feb. 3, 2023
Feb. 3, 2023
5
6
[PATCH v4 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
Feb. 3, 2023
2
1
[PATCH v3 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
Feb. 3, 2023
2
1
[PATCH v2 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
Feb. 3, 2023
2
1
[PATCH 0/1] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
by Steve Schnepp (@steveschnepp) Feb. 3, 2023
Feb. 3, 2023
2
1
[PATCH 0/3] MR2101: ntdll: Load apiset targets from system directory
by Paul Gofman (@gofman) Feb. 3, 2023
by Paul Gofman (@gofman) Feb. 3, 2023
Feb. 3, 2023
2
5
[PATCH v15 0/3] MR1268: wininet: Partially implement InternetSetFilePointer
by Jason Kuo (@j20001970) Feb. 3, 2023
by Jason Kuo (@j20001970) Feb. 3, 2023
Feb. 3, 2023
4
6
[PATCH 0/1] MR2028: wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock().
by Zebediah Figura (@zfigura) Feb. 3, 2023
by Zebediah Figura (@zfigura) Feb. 3, 2023
Feb. 3, 2023
3
2