Re: [PATCH v2 0/1] MR2440: adsldp/tests: Fix test failures. - approved
by Alexandre Julliard (@julliard) March 20, 2023
by Alexandre Julliard (@julliard) March 20, 2023
March 20, 2023
1
0
Re: [PATCH v2 0/1] MR130: vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7. - approved
by Alexandre Julliard (@julliard) March 20, 2023
by Alexandre Julliard (@julliard) March 20, 2023
March 20, 2023
1
0
Re: [PATCH v3 0/1] MR2380: quartz: Set filter sync source in FilterGraph2_AddFilter. - approved
by Zebediah Figura (@zfigura) March 20, 2023
by Zebediah Figura (@zfigura) March 20, 2023
March 20, 2023
1
0
[PATCH v20 0/4] MR2105: ddraw: Add local buffer in d3d_device7_DrawPrimitive()
by Steve Schnepp (@steveschnepp) March 20, 2023
by Steve Schnepp (@steveschnepp) March 20, 2023
March 20, 2023
2
4
[PATCH v2 0/1] MR2443: include: Annotate LDAP allocation functions with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) March 20, 2023
by Alex Henrie (@alexhenrie) March 20, 2023
March 20, 2023
3
2
2
6
[PATCH 0/1] MR130: vkd3d-shader: VKD3D_SHADER_COMPILE_OPTION_WRITE_TESS_GEOM_POINT_SIZE was introduced in vkd3d 1.7.
by Henri Verbeet (@hverbeet) March 20, 2023
by Henri Verbeet (@hverbeet) March 20, 2023
March 20, 2023
2
1
March 20, 2023
2
7
March 20, 2023
2
9
[PATCH v2 0/1] MR2390: winegstreamer: Cache wg_parser input data.
by Derek Lesho (@dlesho) March 20, 2023
by Derek Lesho (@dlesho) March 20, 2023
March 20, 2023
3
3