[PATCH 0/5] MR2445: kernelbase: Some more open_key() and create_key() refactoring.
by Sven Baars (@sbaars) March 20, 2023
by Sven Baars (@sbaars) March 20, 2023
March 20, 2023
3
6
[PATCH 0/1] MR2446: mscoree/tests: Avoid temporary directory name collisions.
by Francois Gouget (@fgouget) March 20, 2023
by Francois Gouget (@fgouget) March 20, 2023
March 20, 2023
3
2
[PATCH 0/2] MR2443: include: Fix constness of arguments to LDAP functions and annotate with __WINE_(DEALLOC|MALLOC).
by Alex Henrie (@alexhenrie) March 20, 2023
by Alex Henrie (@alexhenrie) March 20, 2023
March 20, 2023
4
5
[PATCH 0/5] MR2447: dinput: Fix IDirectInputDevice8_BuildActionFormat.
by Rémi Bernon March 20, 2023
by Rémi Bernon March 20, 2023
March 20, 2023
1
5
[PATCH 0/2] MR2436: d3dcompiler: Always initialize output shader blob pointer in D3DCompile2().
by Nikolay Sivov (@nsivov) March 20, 2023
by Nikolay Sivov (@nsivov) March 20, 2023
March 20, 2023
3
3
2
6
[PATCH 0/4] MR2437: d3d10/effect: Add support for a few more instructions in preshaders
by Nikolay Sivov (@nsivov) March 20, 2023
by Nikolay Sivov (@nsivov) March 20, 2023
March 20, 2023
3
6
[PATCH 0/2] MR2433: ntdll: Open application manifest files with FILE_SHARE_DELETE.
by Jinoh Kang (@iamahuman) March 20, 2023
by Jinoh Kang (@iamahuman) March 20, 2023
March 20, 2023
4
4
[PATCH v2 0/1] MR129: tests: Read integer uniforms with strtol() and strtoul().
by Giovanni Mascellani (@giomasce) March 20, 2023
by Giovanni Mascellani (@giomasce) March 20, 2023
March 20, 2023
3
2
[PATCH v2 0/1] MR127: vkd3d: Add an internal reference to a heap when a resource is placed there.
by Conor McCarthy (@cmccarthy) March 20, 2023
by Conor McCarthy (@cmccarthy) March 20, 2023
March 20, 2023
4
4