Re: [PATCH v10 0/2] MR2282: d3d9: Disable instancing for not-indexed drawing - approved
by Alexandre Julliard (@julliard) March 2, 2023
by Alexandre Julliard (@julliard) March 2, 2023
March 2, 2023
1
0
Re: [PATCH v3 0/2] MR2302: gdiplus: Use FILE_SHARE_READ in GdipPrivateAddFontFile(). - approved
by Alexandre Julliard (@julliard) March 2, 2023
by Alexandre Julliard (@julliard) March 2, 2023
March 2, 2023
1
0
Re: [PATCH v10 0/1] MR2153: win32u: Invalidate all cached keys after input. - approved
by Alexandre Julliard (@julliard) March 2, 2023
by Alexandre Julliard (@julliard) March 2, 2023
March 2, 2023
1
0
[PATCH v2 0/9] MR106: vkd3d-shader/hlsl: packoffset() support.
by Francisco Casas (@fcasas) March 2, 2023
by Francisco Casas (@fcasas) March 2, 2023
March 2, 2023
4
36
[PATCH v5 0/2] MR1746: setupapi: Use MultiByteToUnicode and UnicodeToMultiByte instead of reimplementing them.
by Alex Henrie (@alexhenrie) March 2, 2023
by Alex Henrie (@alexhenrie) March 2, 2023
March 2, 2023
2
2
[PATCH 0/5] MR2309: ddraw: SetSurfaceDesc() refactoring, part 1.
by Zebediah Figura (@zfigura) March 2, 2023
by Zebediah Figura (@zfigura) March 2, 2023
March 2, 2023
4
7
[PATCH 0/5] MR2310: wined3d: move stubs out of state tables
by Max Figura (@maxfigura) March 2, 2023
by Max Figura (@maxfigura) March 2, 2023
March 2, 2023
4
7
[PATCH 0/1] MR2260: wined3d: Initialise GLSL outputs to avoid nVidia warning
by David Gow (@sulix) March 2, 2023
by David Gow (@sulix) March 2, 2023
March 2, 2023
5
10
[PATCH v9 0/2] MR2282: d3d9: Disable instancing for not-indexed drawing
by Illia Polishchuk (@illia.a.polishchuk) March 2, 2023
by Illia Polishchuk (@illia.a.polishchuk) March 2, 2023
March 2, 2023
3
4
Re: [PATCH v2 0/1] MR2299: wined3d: Do not switch pixel format on non-private GL contexts.
by Henri Verbeet (@hverbeet) March 2, 2023
by Henri Verbeet (@hverbeet) March 2, 2023
March 2, 2023
1
0