[PATCH v6 0/12] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
4
29
[PATCH 0/1] MR2701: ntdll: Decrement thread count from exit_thread and exit the process if needed.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
2
1
[PATCH v2 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 24, 2023
by Zebediah Figura (@zfigura) April 24, 2023
April 24, 2023
2
5
[PATCH v6 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
2
3
[PATCH 0/1] MR179: vkd3d-shader/hlsl: Add support for ddx(), ddy() intrinsics.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
4
4
[PATCH 0/2] MR2692: msi:custom: ok_() takes printf-style arguments.
by Francois Gouget (@fgouget) April 24, 2023
by Francois Gouget (@fgouget) April 24, 2023
April 24, 2023
3
4
[PATCH v5 0/2] MR178: vkd3d-shader/hlsl: Add support for sign() intrinsic.
by Ethan Lee (@flibitijibibo) April 24, 2023
by Ethan Lee (@flibitijibibo) April 24, 2023
April 24, 2023
3
3
[PATCH v3 0/10] MR159: vkd3d-shader/hlsl: Broaden resources support v2, part 2.
by Francisco Casas (@fcasas) April 24, 2023
by Francisco Casas (@fcasas) April 24, 2023
April 24, 2023
3
13
April 24, 2023
3
19
Re: [PATCH v2 0/2] MR2700: msxml3: Rename msxml3 to winexml and point msxml* to it.
by Tim Clem (@tclem) April 24, 2023
by Tim Clem (@tclem) April 24, 2023
April 24, 2023
1
0