Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
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[PATCH 0/1] MR2685: msvcrt: Fix crash when rethrowing after a non-C++ exception on x86_64.
by Brendan Shanks (@bshanks) April 21, 2023
by Brendan Shanks (@bshanks) April 21, 2023
April 21, 2023
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April 21, 2023
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April 21, 2023
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[PATCH v26 0/4] MR1148: ntdll: Mark created files beginning with a dot as not hidden.
by Torge Matthies (@tmatthies) April 21, 2023
by Torge Matthies (@tmatthies) April 21, 2023
April 21, 2023
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[PATCH 0/1] MR175: vkd3d-shader/tpf: Return unsigned int from hlsl_sm4_register_from_semantic().
by Zebediah Figura (@zfigura) April 21, 2023
by Zebediah Figura (@zfigura) April 21, 2023
April 21, 2023
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[PATCH v10 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
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[PATCH v4 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
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[PATCH v3 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 21, 2023
by Nikolay Sivov (@nsivov) April 21, 2023
April 21, 2023
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Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Giovanni Mascellani (@giomasce) April 21, 2023
by Giovanni Mascellani (@giomasce) April 21, 2023
April 21, 2023
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