April 21, 2023
2
5
April 21, 2023
2
2
Re: [PATCH v2 0/4] MR174: Consolidate the TPF and d3dbc handling code.
by Henri Verbeet (@hverbeet) April 21, 2023
by Henri Verbeet (@hverbeet) April 21, 2023
April 21, 2023
1
0
April 21, 2023
3
3
[PATCH v2 0/3] MR2675: mfreadwrite: Fix an address of operator typo.
by Ziqing Hui (@zhui) April 21, 2023
by Ziqing Hui (@zhui) April 21, 2023
April 21, 2023
4
9
April 20, 2023
3
6
[PATCH v4 0/4] MR136: vkd3d-shader/hlsl: Handle discard statement.
by Nikolay Sivov (@nsivov) April 20, 2023
by Nikolay Sivov (@nsivov) April 20, 2023
April 20, 2023
6
17
[PATCH 0/1] MR2678: win32u: Partially implement NtUserDisplayConfigGetDeviceInfo(DISPLAYCONFIG_DEVICE_INFO_GET_TARGET_PREFERRED_MODE).
by Paul Gofman (@gofman) April 20, 2023
by Paul Gofman (@gofman) April 20, 2023
April 20, 2023
3
6
[PATCH 0/2] MR2674: d3d10: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 20, 2023
by Henri Verbeet (@hverbeet) April 20, 2023
April 20, 2023
3
3
[PATCH 0/5] MR176: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 3.
by Zebediah Figura (@zfigura) April 20, 2023
by Zebediah Figura (@zfigura) April 20, 2023
April 20, 2023
2
5