[PATCH v2 0/2] MR2649: wininet/tests: Add constants for DetectAutoProxyUrl() and more proxy tests.
by Francois Gouget (@fgouget) April 19, 2023
by Francois Gouget (@fgouget) April 19, 2023
April 19, 2023
3
5
[PATCH 0/2] MR172: vkd3d-shader/hlsl: Implement SampleBias().
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
2
2
[PATCH v5 0/10] MR2637: winex11: Use messages instead of user callbacks and handle them in the default IME UI window procedure.
by Rémi Bernon April 19, 2023
by Rémi Bernon April 19, 2023
April 19, 2023
2
15
[PATCH v6 0/2] MR157: vkd3d-shader/hlsl: Add support for any() intrinsic.
by Ethan Lee (@flibitijibibo) April 19, 2023
by Ethan Lee (@flibitijibibo) April 19, 2023
April 19, 2023
3
4
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
1
0
Re: [PATCH v2 0/1] MR171: Initialize a pointer for MSVC.
by Henri Verbeet (@hverbeet) April 19, 2023
by Henri Verbeet (@hverbeet) April 19, 2023
April 19, 2023
1
0
[PATCH v9 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 19, 2023
by Nikolay Sivov (@nsivov) April 19, 2023
April 19, 2023
5
5
[PATCH 0/1] MR166: vkd3d-shader/hlsl: Fix missing extern resource names.
by Francisco Casas (@fcasas) April 19, 2023
by Francisco Casas (@fcasas) April 19, 2023
April 19, 2023
5
4
[PATCH v2 0/1] MR165: tests: Pop the shader runner context after processing the current section.
by Giovanni Mascellani (@giomasce) April 19, 2023
by Giovanni Mascellani (@giomasce) April 19, 2023
April 19, 2023
4
4
[PATCH v2 0/5] MR163: vkd3d: Handle null GPU addresses.
by Conor McCarthy (@cmccarthy) April 19, 2023
by Conor McCarthy (@cmccarthy) April 19, 2023
April 19, 2023
3
6