[PATCH 0/1] MR2583: winedbg: Don't crash when no search path has been set.
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH 0/1] MR2582: kernel32/tests: Workaround broken behavior in Win7 Pro64.
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH v5 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
2
10
[PATCH 0/1] MR2579: kernel32/debugger: Fix a failing test (on Wine).
by eric pouech (@epo) April 4, 2023
by eric pouech (@epo) April 4, 2023
April 4, 2023
2
1
[PATCH v4 0/7] MR2568: win32u: Support setting the current mode using gdi_device_manager.
by Alexandros Frantzis (@afrantzis) April 4, 2023
by Alexandros Frantzis (@afrantzis) April 4, 2023
April 4, 2023
4
19
[PATCH v3 0/1] MR137: vkd3d: Leave the command queue op mutex locked after a partial flush.
by Conor McCarthy (@cmccarthy) April 4, 2023
by Conor McCarthy (@cmccarthy) April 4, 2023
April 4, 2023
4
6
[PATCH 0/1] MR143: tests/shader_runner: Return from run_shader_tests_d3d12() if we're unable to create a test context.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH 0/1] MR142: vkd3d-utils: Export D3D12CreateDevice() once again.
by Henri Verbeet (@hverbeet) April 4, 2023
by Henri Verbeet (@hverbeet) April 4, 2023
April 4, 2023
2
1
[PATCH v4 0/2] MR131: vkd3d: Persistently map host-visible heaps on creation.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
5
6
[PATCH v4 0/2] MR133: tests: Make test context information nestable.
by Zebediah Figura (@zfigura) April 4, 2023
by Zebediah Figura (@zfigura) April 4, 2023
April 4, 2023
3
3