[PATCH 0/3] MR2804: rtworkq: Fix some reference leaks found with Valgrind.
by Rémi Bernon May 16, 2023
by Rémi Bernon May 16, 2023
May 16, 2023
2
4
[PATCH 0/7] MR2828: wineps: Support loading builtin font information from NTF files.
by Piotr Caban (@piotr) May 16, 2023
by Piotr Caban (@piotr) May 16, 2023
May 16, 2023
3
8
[PATCH v7 0/7] MR193: vkd3d-shader/hlsl: Add support for writing RWStructuredBuffer declarations.
by Nikolay Sivov (@nsivov) May 16, 2023
by Nikolay Sivov (@nsivov) May 16, 2023
May 16, 2023
3
14
May 16, 2023
3
10
[PATCH 0/1] MR2811: msvcrt/tests: Document why skip() is used for some missing APIs.
by Francois Gouget (@fgouget) May 16, 2023
by Francois Gouget (@fgouget) May 16, 2023
May 16, 2023
3
2
[PATCH 0/1] MR2827: ntdll: Correctly identify hidden files
by David Kahurani (@kahurani) May 16, 2023
by David Kahurani (@kahurani) May 16, 2023
May 16, 2023
3
2
[PATCH v2 0/2] MR2809: user32/tests: Use win_skip() for missing APIs.
by Francois Gouget (@fgouget) May 16, 2023
by Francois Gouget (@fgouget) May 16, 2023
May 16, 2023
3
4
[PATCH 0/1] MR2825: dnsapi/tests: Ignore OPT records in the CNAME tests.
by Francois Gouget (@fgouget) May 16, 2023
by Francois Gouget (@fgouget) May 16, 2023
May 16, 2023
2
1
[PATCH 0/6] MR2823: qcap: Audio capture filter implementation, part 3.
by Zebediah Figura (@zfigura) May 16, 2023
by Zebediah Figura (@zfigura) May 16, 2023
May 16, 2023
3
7
[PATCH 0/1] MR2724: wined3d: Submit command buffers that are built for longer than 2 ms.
by Zebediah Figura (@zfigura) May 15, 2023
by Zebediah Figura (@zfigura) May 15, 2023
May 15, 2023
7
15