[PATCH 0/1] MR2832: ntdll: Handle context overlap in call_user_exception_dispatcher() on x64.
by Paul Gofman (@gofman) May 16, 2023
by Paul Gofman (@gofman) May 16, 2023
May 16, 2023
2
1
[PATCH 0/2] MR2821: wined3d: Improve d3d8 compatibility of minification and magnification filters.
by Sebastian Mayr (@smayr) May 16, 2023
by Sebastian Mayr (@smayr) May 16, 2023
May 16, 2023
3
9
[PATCH 0/2] MR208: vkd3d-shader/hlsl: Fix liveness of temps within loops.
by Francisco Casas (@fcasas) May 16, 2023
by Francisco Casas (@fcasas) May 16, 2023
May 16, 2023
3
6
[PATCH v3 0/2] MR2314: user32/tests: Do not stop checking the message list when skipping an optional or unsupported message.
by Zebediah Figura (@zfigura) May 16, 2023
by Zebediah Figura (@zfigura) May 16, 2023
May 16, 2023
2
2
[PATCH 0/1] MR2831: mfmediaengine: Implement GetNumberOfStreams().
by Nikolay Sivov (@nsivov) May 16, 2023
by Nikolay Sivov (@nsivov) May 16, 2023
May 16, 2023
2
1
Re: [PATCH v3 0/1] MR2818: quartz: Avoid reading past the end of a buffer (Valgrind). - approved
by Alexandre Julliard (@julliard) May 16, 2023
by Alexandre Julliard (@julliard) May 16, 2023
May 16, 2023
1
0
Re: [PATCH v2 0/1] MR2807: msauddecmft: Add DllGetClassObject() stub. - approved
by Alexandre Julliard (@julliard) May 16, 2023
by Alexandre Julliard (@julliard) May 16, 2023
May 16, 2023
1
0
Re: [PATCH v2 0/5] MR2803: winegstreamer: Fix a few reference leaks and fix some misc issues found with Valgrind. - approved
by Alexandre Julliard (@julliard) May 16, 2023
by Alexandre Julliard (@julliard) May 16, 2023
May 16, 2023
1
0
Re: [PATCH v2 0/1] MR2825: dnsapi/tests: Ignore OPT records in the CNAME tests. - approved
by Alexandre Julliard (@julliard) May 16, 2023
by Alexandre Julliard (@julliard) May 16, 2023
May 16, 2023
1
0
Re: [PATCH v2 0/6] MR2826: Assorted spelling fixes - approved
by Alexandre Julliard (@julliard) May 16, 2023
by Alexandre Julliard (@julliard) May 16, 2023
May 16, 2023
1
0