[PATCH v2 0/7] MR232: vkd3d-shader/hlsl: Fold a few missing constant operations.
by Giovanni Mascellani (@giomasce) June 27, 2023
by Giovanni Mascellani (@giomasce) June 27, 2023
June 27, 2023
4
11
June 27, 2023
5
6
[PATCH 0/3] MR3175: Direct Play Remove hidden macro
by Alistair Leslie-Hughes (@alesliehughes) June 27, 2023
by Alistair Leslie-Hughes (@alesliehughes) June 27, 2023
June 27, 2023
2
3
June 27, 2023
2
1
[PATCH 0/1] MR3173: winegcc: Disable exporting all symbols on mingw targets.
by Jacek Caban (@jacek) June 27, 2023
by Jacek Caban (@jacek) June 27, 2023
June 27, 2023
2
1
[PATCH 0/2] MR3172: vkd3d: Import upstream release 1.8
by Alexandre Julliard (@julliard) June 27, 2023
by Alexandre Julliard (@julliard) June 27, 2023
June 27, 2023
4
3
[PATCH 0/2] MR3068: d3d1*/tests: Read back directly from the mipmap texture in test_generate_mips().
by Zebediah Figura (@zfigura) June 27, 2023
by Zebediah Figura (@zfigura) June 27, 2023
June 27, 2023
3
3
Re: [PATCH v4 0/1] MR2837: wined3d: rename shader_extract_from_dxbc to wined3d_shader_extract_from_dxbc - approved
by Jan Sikorski (@jsikorski) June 27, 2023
by Jan Sikorski (@jsikorski) June 27, 2023
June 27, 2023
1
0
[PATCH v2 0/2] MR3169: Revert "crypt32: Do not create persistent container in CRYPT_CreateKeyProv()."
by Paul Gofman (@gofman) June 27, 2023
by Paul Gofman (@gofman) June 27, 2023
June 27, 2023
3
4
[PATCH 0/3] MR3159: winex11: Use CRT allocations and wide strings in systray.c.
by Rémi Bernon June 27, 2023
by Rémi Bernon June 27, 2023
June 27, 2023
1
5